Patch notes revealed

Published By: Eunice Gettys on January 28, 2017 11:10 am EST

Stardock’s ginormous turn-based strategy game, Galactic Civilizations III has just received its much awaited v2.0 patch. Along with several other gameplay changes and improvements, the update has completely reworked the Administration system in the game.

Furthermore, it has added in changes to improve Diplomacy in the game. After the update, the AI will be more active and smarter in trading. So, be careful as there is a chance you could lose everything.

For more details regarding the game’s latest v2.0 patch, check out the patch notes below:


  • Starbases now require one "Administrator" to build
  • Number of starting Administrators depends on galaxy size
  • Research certain Government Technologies to  increase the number of Administrators
  • Current number of available Administrators can be seen on the resource bar or the starbase list tab.


  • General pass on conversation weights such that the AI will talk more and offer more interesting trades.
  • AI players who dislike you will charge you more in diplomacy
  • Changed diplomacy attitude label from "allied" to "loves (they're not allied)
  • Changed diplomacy attitude from label "war" to "hates" (they're not at war)
  • AI should be better at focusing on a given weapon or defense tech rather than trying to research multiple paths.
  • AIs will heavily weight their relations with other players based on who is at war with whom and why
  • AIs will tend to come to the aid of their friends even if the enemy is more powerful
  • AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer (though will require translation of new strings)
  • AI will use a redlining system of evaluating proposals such that each sub-AI routine will add marks to the proposal with potential veto power.
  • AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer.
  • By default, the auto-generated military ships will have their categories folded for easier UI navigation.


  • Home planet production points base increased from 1 to 10
  • Significantly reduced starbase spacing radius to 2 tiles, allowing you cluster them closer together.
  • AI is substantially better at evaluating what ship to build, when and where
  • Early game improvements made less expensive
  • Late game improvement benefits reduced slightly
  • Research improvements have been rebalanced.

For details regarding what bugs and glitches have been fixed with the game’s v2.0 update, click here. Comment below and let us know what you think of Galactic Civilizations III’s most recent patch, are you satisfied?