Expect a full unveiling at E3 2016
Published By: Ken Bock on March 27, 2016 04:48 pm EST
The year’s Game Developers Conference, held just a couple of weeks ago at San Francisco’s Ruby Skye night club, saw Advanced Micro Devices, Inc. (NASDAQ: AMD) host an invigorating press briefing that not only convinced the masses to join the virtual reality cult, but also talked about upcoming games that are going to utilize AMD’s new technology to deliver a next-generation gameplay experience.
Ubisoft took this opportunity to take the stage and officially confirm the existence of Watch Dogs 2, revealing that the sequel to the 2014’s open-world third-person stealth shooter is going to feature support for DirectX 12.
Ubisoft refrained from giving away more information, or even adding details to what kind of improvements are fans in for with Watch Dogs 2’s DirectX 12 integration. That being said, seeing the developer’s presence at AMD’s press briefing suggests that the sequel is going to be highly optimized for the red team’s graphical units. Suffice to say, AMD is going to take this opportunity to showcase the performance abilities of its cards; recent releases of pro-NVIDIA games have already done enough damage as it is.
On the note of proving oneself, Ubisoft suffered a major dent to its reputation when the first Watch Dogs was released. In the wake of downgrade allegations, launch issues, bugs, glitches, broken code, and more, Watch Dogs can only be described as an incredibly forgetful experience. Hence, Ubisoft has to all but ensure that Watch Dogs 2 is a great game.
Watch Dogs 2 is expected to be in development for PlayStation 4, Xbox One, and PC. A release window has yet to be mentioned or even teased by Ubisoft. Considering how we’ve been hearing about the game’s rumours for the past two years or so, it’s possible that we get to see a late 2016 launch.
We expect Watch Dogs 2 to get an official reveal at E3 2016 this summer. Let’s hope that Ubisoft has learned much from its prior experience with the first game and is going to work on those mistakes to ensure a well-received sequel.