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Rise Of The Tomb Raider Gets DirectX 12 Support On PC Via New Patch

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The new update brings significant changes to the game

It has been months since Rise of the Tomb Raider came out for Microsoft Corporation’s (NASDAQ:MSFT) Windows, but this has not stopped the developer responsible for the PC port from improving its performance. The latest patch for the game has brought significant performance improvements.

Patch number 1.0.668.1 adds multi-GPU support for SLI and Crossfire configurations in DirectX 12. The game will utilize CPU more efficiently leading to better framerates in game and players are less likely to be bottlenecked by the GPU, the developer noted. Perhaps the biggest improvement is the support for Asynchronous Compute. The feature has been an integral part of DirectX 12 API. It has the potential to yield better performance results and the patch adds support to Advanced Micro Devices, Inc.’s (NASDAQ:AMD) GCN 1.1-based GPUs and NVIDIA Corporation’s (NASDAQ:NVDA) newest Pascal-based GPUs.

Players might see better GPU utilization with Asynchronous Compute, but the feature will arguably once again play in favor of the red team. As it has been noted several times before, Asynchronous Compute benefits Radeon GPUs, while it has shown crippling performance on GeForce GPUs. This is due to AMD’s commitment to the feature, which dates back to Radeon HD 7970 and is now bearing fruits of the labor. Despite AMD’s better hardware support for Asynchronous Compute, NVIDIA insists the current GeForce drivers do not yet support the feature.

You can read the complete list of improvements and fixes coming with the patch here. The patch is live on Steam but Windows Store version will receive it a bit later. No date has been provided for it yet!

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