Ad
Ad
Ad
Technology

Microsoft Corporation’s Exclusive Quantum Break Sales Performance Continues to Lack

Pinterest LinkedIn Tumblr

The game just doesn’t seem to time travel to commercial success

April marked the release date of Microsoft Corporation’s (NASDAQ:MSFT) much-anticipated time-bending action game, Quantum Break. Initially revealed as an Xbox One exclusive, a Windows 10 version was released alongside the Xbox One version on launch.

While the game faired positively well among critics, the commercial success hasn’t been up to mark, or what you’d expect from an exclusive such as Quantum Break. As it stands, the game is struggling at retail. According to analyst ZhugEX, Remedy’s Quantum Break had a second poor month, with total sales of the game yet to reach 200k in the US, that is, according to NPD’s results.

Quantum Break also had a poor 2nd month, the game has yet to sell over 200k at retail in the US according to NPD’s Packaged  Software feed.

— ZhugeEX (@ZhugeEX) June 10, 2016

This is possibly due to the fact that only the Xbox One version is available at retail. For Windows 10, the game is downloadable via Windows Store. But even then, the sales are surprising. There are currently, by a rough estimate, 20+ million Xbox One owners around the globe, with the bulk of sales coming from its home turf, the US. The last thing you’d expect is an exclusive struggling to reach the 200k sales mark in the strongest territory of the platform.

Word of mouth hasn’t been exactly strong for the game. While it enjoyed critical reception, user reception wasn’t that favorable. The game was criticized as offering a forgetful experience and the live-action episodes were simply too boring to endure.

Sony Corp.’s (ADR) (NYSE:SNE) PlayStation 4 exclusive, Ratchet and Clank, released the same month and had no problem outselling the Microsoft exclusive. NPD’s April 2016 sales result put Ratchet and Clank at the second spot and Quantum Break at number seven. Both games are different in nature and on a basic level, one was a promising new high-budget game, built from the ground up, to add to the growing list of new IPs for Microsoft and the other was a reboot of a game that released back in 2002 on PlayStation 2.

Comments are closed.