We discuss the amazing approach used by DICE for the single player campaign of Battlefield 1
Greetings, gamers! You are no doubt excited about Electronic Arts Inc’s (NASDAQ:EA) Battlefield 1, especially after watching the latest single player campaign gameplay videos. Check out the full interview for the world premiere, where Larry Hyrb, a.k.a Major Nelson, sits down with Eric Holmes, the designer for the single-player campaign of Battlefield 1. Eric Holmes was the creative director of Warner Brothers’ Batman Arkham Origins, and has also worked on The Incredible Hulk: Ultimate Destruction, Prototype, and Gears of War 3.
Let us begin with the prologue of the game, which is nothing short of spectacular. It is an example of genius at play, because it offers a new and fresh take on a war game, and successfully manages to shatter expectations. It is called Storm of Steel, and is described by Holmes as a “Tone Piece,” and a “Love letter” from the developers to World War 1.
During the prologue, players follow one soldier, and as soon as he dies, the screen shows a quick eulogy with his name and immediately puts players in the shoes of another soldier. This way, the cycle of death continues, and the players are constantly in the thick of it. This is an excellent way to open up a game about war, and the never-ending nature of conflict.
Let us now talk about the actual single player campaign, which follows an “entirely new format”, according to Holmes. There a total of five single player campaigns, each focusing on a different person and place across the war fronts. These are called War Stories, and can be played in any order. Players can also replay any mission on a higher difficulty.
The first mission, called Friends in High Places, deals with an aviator duo, and their relationship with each other and their role in the war. The second one, Through Mud and Blood focuses on the driver of a British tank crew who had been selected due to his experience as a chauffeur. Avanti Savoia, a mission set in the Italian Alps, follows two Italian brothers who work with the Arditi – the elite storm troops of Italy. Next up, we have a mission called The Runner which according to Holmes, takes place on “Blood soaked beaches of Gallipoli.” It follows an Australian Soldier who is part of ANZAC (Australian and New Zealand Army Corps).
Finally, we come to the Middle Eastern mission, which fans of Lawrence of Arabia would enjoy. It is called Nothing is Written, and players must assume the role of a soldier starting off with only a knife, and working up to better weapons. This will particularly be an interesting one, because it showcases the latest features in Battlefield 1: horses and a vast desert.
Battlefield 1 is easily one of the most anticipated games of the year, and it is because of two main reasons. The first reason is the decision of DICE and EA to bring Battlefield back to the basics, and make a game about the events of World War 1. The other reason is the brilliance in execution and design which comes from the team’s sheer love and respect for this global conflict that changed the world forever. Judging from the gameplay videos, the team has managed to deliver a truly next-generation first person shooter, with amazing attention to detail that promises an unprecedented level of immersion.